About the project
“STEAM Strengthens European Cultural Heritage” is an Erasmus+ KA229 project that combines STEAM and Heritage by means of a European partnership with six high schools from La Sénia (coordinator school from Spain), Porto (Portugal), Thessaloniki (Greece), Zagreb (Croatia), Aradippou (Cyprus) and Lowicz (Poland). This partnership proposes STEAMS, which is a cross-curricular methodology to teach the contents in our schools that include: 1) the scientific-technological-mathematical background of the STEM subjects, 2) the creativity added by Art to expand it to STEAM, 3) the Social Sciences environment provided by the historical heritage and 4) the international scenario of an Erasmus+ project where all these contents are cooperatively studied and the English language is learnt in real situations. The partner schools of the project share common necessities in order to turn their pupils to the real world with transversal methodologies rather than individual subjects.
AIMS
The aims of this approach are 1) to make the students more aware about theirs and their partners’ cultural heritage, this is, to discover together the similarities and differences of their cultural origins and strengthen the European consciousness; 2) to make the pupils an active part of this process by applying STEAMS tools to promote their homelands cultural legacy; 3) to motivate the teachers by sharing teaching methods during the project and give them an opportunity to shape their curriculum around a transversal tool like this one; and 4) to improve the English level of both students and teachers.
WORK PROCESS
The plan of activities starts opening an eTwinning project which is used in all the steps of the project. The programme includes six exchanges, one in each partners’ country, and cooperative activities between meetings. Before the exchanges, the host school introduces themselves on the Twinspace with ice-breaking activities using Web Tools 2.0 that are completed by the guest schools. During the exchanges all the materials and results are also posted on the Twinspace. After the exchanges, it is used for transference, dissemination and cooperation with activities which involve all the pupils at all the partner schools.
Moreover, the whole group of students in each country is involved and engaged in the project by means of cooperative online activities carried out in the Twinspace (videoconferences, quizzes, lessons prepared by pupils).
Moreover, the whole group of students in each country is involved and engaged in the project by means of cooperative online activities carried out in the Twinspace (videoconferences, quizzes, lessons prepared by pupils).
EXPECTED RESULTS
The final products are eMagazines, a website and social networks which collect and present all the outcomes of the project. It is published one eMagazine issue per partner to compile all the materials related to their country, while the website is filled with the contributions of all the schools.
The advance of the project is assessed by the participants with satisfaction surveys, checklists of the objectives and rubrics to all the presentations and outcomes prepared. The teachers summarise and figure out the results to draw out conclusions of the project to be included in the mid-project and the final report.
Finally, the long-term benefits of the project will be: the inclusion of curricular STEAMS activities in the Educational Project of the partner schools, the increasing number of students and teachers involved in European projects, a better cohesion between the school and the families due to the positive rating of these experiences and a raising interest for the heritage sites.
The advance of the project is assessed by the participants with satisfaction surveys, checklists of the objectives and rubrics to all the presentations and outcomes prepared. The teachers summarise and figure out the results to draw out conclusions of the project to be included in the mid-project and the final report.
Finally, the long-term benefits of the project will be: the inclusion of curricular STEAMS activities in the Educational Project of the partner schools, the increasing number of students and teachers involved in European projects, a better cohesion between the school and the families due to the positive rating of these experiences and a raising interest for the heritage sites.
O projektu
Geodetska škola sudjeluje u novom projektu programa Erasmus+:
STEAM Strengthens European Cultural Heritage (STEAM osnažuje europsko kulturno nasljeđe) Pozivamo učenike da pročitaju više i da se jave za sudjelovanje u projektu. Pozivamo učenike i da sudjeluju u izradi loga projekta. Novi Erasmus+ projekt Novi projekt programa Erasmus+: STEAM Strengthens European Cultural Heritage obrađuje europsko kulturno nasljeđe kroz znanstveno-tehničke predmete i umjetnost (STEAM) i okreće se primjeni u stvarnom svijetu. Cilj je projekta potaknuti učenike na zbližavanje upoznavanjem svog i partnerskog kulturnog nasljeđa kroz upotrebu digitalnih tehnologija. |
Tijekom dvije godine planirane su posjete po 4-5 učenika s profesorima iz svake od partnerskih zemalja Portu (Portugal), Solunu (Grčka), Zagrebu (Hrvatska) ove školske godine te La Seniji (Španjolska), Larnaci (Cipar) i Lowizu (Poljska) sljedeće školske godine.
Pripreme za susrete bit će integrirane u nastavu, a praktične i administrativne pripreme obavit ćemo online. Dio projekta će biti online zbog Corona mjera, a nastojat ćemo dobiti produženje roka projekta da ipak realiziramo sve mobilnosti.
Program Erasmus+ Europske Unije pokriva troškove puta i boravka u inozemstvu. Poželjno je da kandidati za sudjelovanje mogu uzvratiti gostoprimstvo učenicima iz partnerskih škola.
Logo projekta, predstavljanje projekta i početak aktivnosti
Projekt se predstavlja u Dane Erasmusa 15.-17.10. 2020. odabirom loga projekta.
Pozivamo sve učenike sklone crtanju i/ili grafičkom izrazu da izrade svoj prijedlog loga projekta do 13.10.2020. na adresu [email protected]
Nešto više podataka je u kratkom planu rada:
- Porto (planirano): radionice o 3D printingu, smartphone programing, Studio Code;
- Solun: arheologija, demokracija i debatiranje preko aplikacija
- Zagreb: digitalne karte, 3D modeli u baštini iz turskog doba
- La Senia: avio-industrija i industrijsko nasljeđe pokretano vodom, video na Chroma pozadini
- Larnaca: pjesme, plesovi i drame, Digitalni kulturni centar, digitalne karte
- Lowiz: programi za grafičku vizualizaciju, za modernizaciju glazbe, koreografija, digitalne karte
Zbog mjera protiv Corone dio će se aktivnosti planiranih za Porto u 10. mjesecu obaviti online 9.-11.12.2020.
Program Erasmus+ Europske Unije pokriva troškove puta i boravka u inozemstvu. Poželjno je da kandidati za sudjelovanje mogu uzvratiti gostoprimstvo učenicima iz partnerskih škola.
Logo projekta, predstavljanje projekta i početak aktivnosti
Projekt se predstavlja u Dane Erasmusa 15.-17.10. 2020. odabirom loga projekta.
Pozivamo sve učenike sklone crtanju i/ili grafičkom izrazu da izrade svoj prijedlog loga projekta do 13.10.2020. na adresu [email protected]
Nešto više podataka je u kratkom planu rada:
- Porto (planirano): radionice o 3D printingu, smartphone programing, Studio Code;
- Solun: arheologija, demokracija i debatiranje preko aplikacija
- Zagreb: digitalne karte, 3D modeli u baštini iz turskog doba
- La Senia: avio-industrija i industrijsko nasljeđe pokretano vodom, video na Chroma pozadini
- Larnaca: pjesme, plesovi i drame, Digitalni kulturni centar, digitalne karte
- Lowiz: programi za grafičku vizualizaciju, za modernizaciju glazbe, koreografija, digitalne karte
Zbog mjera protiv Corone dio će se aktivnosti planiranih za Porto u 10. mjesecu obaviti online 9.-11.12.2020.